how to draw a 3d heart chalk
Painting skin damage
Introduction
In this tutorial you lot will larn some tips and tricks for painting a couple of types of damage to pare. We will be looking specifically at bruising, bullet wounds, and different types of scarring. I am using the latest version of Photoshop, merely you should be able to apply these methods and techniques in any other digital painting software. Information technology is also essential that y'all accept a drawing tablet of some sort, I am using a Wacom tablet.
Please notation that I am not using any custom brushes in this tutorial and that everything shown here should exist achievable with a bones chalk and airbrush which yous should have bachelor to you in any digital painting software.
Allow's paint some damage
Bruises
Whether y'all are creating textures for zombies or illustrating a character who is injured, bruises are useful to understand because they will most likely appear anywhere where damage to peel or flesh has occurred, which is certainly something we run across a lot of in digital art.
The offset thing to note about bruising is that they are fabricated up of many different colors. The color of a bruise signifies its age and can tell yous a lot most what caused the bruising to occur in the first place.
A bruise is always fabricated up of many different colors
Castor
To create this bruise I used one of Photoshop's legacy Chalk brushes with some Scattering applied in the castor settings. You can probably use whatsoever textural brush to reach the same look. The main thing is to use a brush that's not besides smooth every bit bruises are caused past capillaries bursting underneath the peel, and because there are probable to be spaces between the capillaries that have burst, we want to create a dappled or textured look.
I am using a chalk brush with scattering applied
Life bike of a bruise
The colors that occur in a bruise generally signify various stages of healing and can aid to illustrate the size and severity of the initial injury that acquired the bruise. After the initial injury occurs the trample will generally appear as a deep pinkish as this is where the bleeding will start. Annotation that the intensity of the color will fade somewhat at the edges of the trample as the bleeding thins away from the initial point of injury.
As time goes by the color volition change from pink to a deep majestic or bluish color (due to hemoglobin). While healing, the trunk starts breaking down the hemoglobin. The separation of amino acids and iron in the hemoglobin is what causes the bruise to alter color from purple to brown-dark-green. The concluding stage in the healing procedure results in the trample turning yellow, and is caused by the germination of an enzyme called Bilirubin. This eventually fades one time the bruise is fully healed.
Often you will encounter a bruise containing all of these colors as different areas of the bruise may exist at different stages of the healing procedure. This is unremarkably to do with the severity of the injury at that point. And so if you tin imagine being hit on the arm with a rock, the point of contact will exist where the most damage occurred, and that point will likely accept suffered the almost bleeding and therefore take the longest to heal, while the outer areas will heal up much faster. Considering of this, it's very mutual for a trample to be imperial at the center and then yellowish on the outside.
You can apply this to assist describe the type of activity that caused the bruising. For instance, bruising from strangulation might prove a hand print in purple around the victim's neck with lighter bruising towards the outside, and so on.
Bruises change color while healing
Bullet wounds
Most bullet wounds will have both an entry indicate and, if the bullet passed through its victim, they will likewise have an leave point. These wounds are quite different from one another, and you can use this to aid with the narrative you are trying to convey, such every bit if your character was shot while running away.
Bullet wounds will look unlike depending on whether they are entry or exit wounds
Brush
For this I take once again used i of Photoshop's legacy Chalk brushes with some Scattering applied in the settings. I am also using a standard airbrush without whatever additional settings applied.
I am using a Chalk castor with scattering and an airbrush
Bullet entry wound
Bullet entry wounds tend to be very clean with minimal bleeding equally the bullet (plainly depending on the bullet, but generally) pretty much stops the bleeding while it'southward passing through. Yous might even notice that some bullet wounds don't bleed at all unless the bullet passes right through and leaves the body. These wounds will tend to be very dark at the center where the blood is thickest and pooling, and will be quite light around the edges. Y'all will probably also see some swelling around the exterior, and probably some bruising if the wound isn't also fresh.
Bullet get out wound
Bullet exit wounds, dissimilar entry wounds, can be quite messy. The peel and flesh volition appear torn around the edges and the wounds might seem quite severe. Exit wounds volition often have large peel flaps that beetle from the wound from where the bullet forced its mode out, and these may be accompanied by tears that can exist either small or very big. You will as well often encounter blood splatters around an go out wound from where the bullet pushed through.
Scars
There are several different types of scars only the three most prominent which y'all are likely to utilise in drawings and textures are; fine-line scars, raised scars such every bit Keloids and Hypertrophic scars, and sunken/pitted and Atrophic scars. Each is quite unique and different in appearance and tin be used to add together a greater sense of depth to any grapheme because scars tell a story of things that have happened to u.s.a. in the past.
Scar texture
To achieve a generic texture that simulates scar tissue, I am merely using repeated angular lines of various colors. Even the specular highlights on the scars use the aforementioned athwart lines. As with the previous images, I am using a standard Chalk brush with some Scattering practical here.
Utilize angular lines to achieve the await of scar tissue
Raised scars
Raised scars are raised above the skin and occur when our bodies produce too much collagen at the site of a wound, causing an backlog of tissue. This build up can continue for several months or in some cases fifty-fifty years! In Hypertrophic scars this tissue stays within the confines of the wound, but with Keloid scars the tissue overgrowth volition extend beyond the purlieus of the initial wound.
Fine-line scars
These are the almost common type of scar and are generally caused by common cuts or minor wounds. Fine-line scars will tend to be flat and can appear quite pale or silverish. As these scars tin can be quite pale they might be more noticeable on darker skin tones considering scar tissue does not tan or darken over time. When painting these scars you can color option from the surrounding skin area and bring some of those colors back into the scar to help blend information technology with the pare and forestall information technology from looking "stuck on."
Sunken/pitted and Atrophic scars
These scars are most normally found on the face and tend to be as a result of acne or chickenpox. They will by and large appear as several pits in the pare, giving the skin a bumpy sort of surface texture. These types of scars tend non to be shiny like the other types and will often even just assume the same colour as the surrounding skin surface area.
To achieve the look of pitted or atrophic scars you tin merely use a slightly darker shade of skin color to create the pits so fade these back into the surrounding skin by using a textural brush with the surrounding skin color. Remember these tend non to be shiny or colored like other scars.
Source: https://3dtotal.com/tutorials/t/painting-skin-damage
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