If You Buy Pubg on Xbox Now Do You Have to Buy Again When It Comes Out?

PC & Console Patch Notes - Update 15.2


table of contents

Free to Play Transition

Hello, Survivors. PUBG: BATTLEGROUNDS has avant-garde through various platforms to share its unique Battle Royale experience with a broader audience. At present with our free-to-play transition, we want to farther expand our customs, provide faster matchmaking, and the opportunity to meet more than opponents. Later on the transition gratuitous-to-play, BATTLEGROUNDS Plus account is added and all players who take endemic and played PUBG: BATTLEGROUNDS earlier the complimentary-to-play service transition will automatically receive the PUBG – SPECIAL COMMEMORATIVE PACK.

We look frontwards to sharing our unique Battle Royale experience with more survivors. For details on the free play service transition, delight bank check the Free-to-Play Announcement.

Live Maintenance Schedule

Please note that the maintenance fourth dimension may have longer than usual, as we will be updating each platform'due south store and distributing rewards to our existing players. The Test Server will shut along with the Live Server Maintenance. Due to the transition to free-to-play, the xv.2 Live Server will become under  maintenance at the same time on both PC and Console.

  • Costless-to-play Service Transition: After the live server maintenance on January 12, 2022.
  • PC Server Maintenance Schedule
    • PST: Jan 10, 2022 x AM – January 11, 2022 11 PM
    • CET: January 10, 2022 7 PM – January 12, 2022 8 AM
    • KST: January xi, 2022 3 AM – January 12, 2022 4 PM
  • Panel Server Maintenance Schedule
    • PST: January 10, 2022 10 AM – January 12, 2022 0 AM
    • CET: January 10, 2022 7 PM – January 12, 2022 9 AM
    • KST: January xi, 2022 iii AM – January 12, 2022 5 PM

15.2 Highlights

To be updated with the Alive Server update.

※ Please keep in heed that the features and updates we provide below may be modified or even possibly removed due to reasons such equally bugs, in-game issues, and/or community feedback. We will update our players if such changes occur.

Gameplay Updates

New Feature: Tactical Gear

We've decided to introduce a whole new category of tactical items, Tactical Gear, that strays from pure gunplay to provide our players various options for improving their in-game performances.

Equally Tactical Gear volition be taking up players' primary weapon slots, we promise this will let players to come with more creative long-term strategies.

Tactical Gear: Drone

The Drone is a Tactical Gear that allows players to scout a far distance safely and fifty-fifty pick upward an item without facing the run a risk of direct combat.

  • Drones will spawn in every map.
  • Drones will exist available in Normal Matches, Custom Games, Training Fashion, and Sandbox Mode.
  • Once players loot and equip the drone, they can hold the Drone Tablet in their hands.
  • Players tin then toggle in and out of Drone View.
    • The Drone will launch into the air once players toggle into Drone View.
    • A Drone in flight volition make noise and have a distinctive blinking calorie-free.
    • A deployed Drone will exist identifiable past a unique drone icon both on the map and minimap.
    • In Drone View, players' characters volition stop moving and surrender control of their body as they fly effectually in the perspective of the Drone.
    • If players toggle out of Drone View, the Drone will remain hovering in its electric current position.
  • Players can recall a Drone in flying.
    • When a retrieve is initiated, the Drone will attempt to fly back in a directly line to the spot the player recalled it.
    • The Drone will fly dorsum to the location the player kickoff recalled it.
    • When the call back is in progress, the recollect will be stopped if the player attempts to employ the Drone Tablet.
    • When the recollect is in progress, the recollect will be stopped if the player uses the recall feature again.
    • The Drone can not avoid obstacles or movement through solid objects while existence recalled.
  • The Drone has a large 300m operation radius that players must stay in while flight the Drone.
    • The Drone alerts players with a warning message and a static screen when it'southward within 90m of its maximum operation radius.
    • If the Drone leaves its operation radius, information technology volition get destroyed and players will need to recall it and repair the Drone to employ it again.
  • The Drone has a maximum HP of 35 and can take impairment from various things.
    • A Drone tin be damaged past
      • Gunfire
      • Explosions
      • Burn
      • H2o
      • Flying outside of the performance radius
      • Vehicle collision
    • When the Drone'south HP reaches 0, it will fall to the ground and get destroyed. Players must recall the Drone and repair information technology to employ it again.
  • A Drone can boodle a unmarried item to its unmarried inventory slot.
    • For example, a stack of bandages (five) is also considered a single item.
    • Drones can non choice upwards items from Care Packages, deathboxes, and trunks.
    • Players in Drone View are also able to drop the held item whatever time.
    • Players can receive the Drone's held item past recalling the Drone.
  • Players volition exist able to ping normally while toggled in Drone View.
    • The ping icon will exist displayed as a regular ping.

Situation: Histrion has the Drone equipped and Drone Tablet in hand

Drone Activity PC Panel (PlayStation®) Console (Xbox) Console (Stadia)
Switch to Drone View Left Click (burn key) R2 Push Right Trigger (RT) Right Trigger (RT)
Recall Drone Correct Click (alt action cardinal) L2 Push Left Trigger (LT) Left Trigger (LT)

State of affairs: Thespian has a damaged Drone in hand

Drone Action PC Console (PlayStation®) Console (Xbox) Console (Stadia)
Repair Drone Left Click (fire cardinal) R2 Button Correct Trigger (RT) Correct Trigger (RT)

Situation: In Drone View

Drone Action PC Console (PlayStation®) Console (Xbox) Console (Stadia)
Fly forward W L3 Stick Left Stick Left Stick
Wing backwards S L3 Stick Left Stick Left Stick
Fly left A L3 Stick Left Stick Left Stick
Fly right D L3 Stick Left Stick Left Stick
Fly up Spacebar (jump central) R2 Push button Right Trigger (RT) Right Trigger (RT)
Wing down C (crouch primal) L2 Button Left Trigger (LT) Left Trigger (LT)
Fly faster Agree Left Shift (sprint key) R1 Push button Right Bumper (RB) Right Bumper (RB)
Fly slower Hold Left Ctrl (walk key) L1 Button Left Bumper (LB) Left Bumper (LB)
Pick up detail F (collaborate key) Square Button X X
Drop belongings item F (interact fundamental) Square Button X X
Switch to Player View Left Click (burn key) Circle Button B B
Map Ping Heart Click (map ping key) R3 Button Right Stick Push button Right Stick

Tactical Gear: EMT Gear

The EMT Gear is a Tactical Gear that allows players to opt into increased healing potential for both themselves and their squad at the cost of reduced combat flexibility.

  • The EMT Gear will spawn in every map.
    • ii stacks of bandages (10) volition spawn aslope the EMT Gear.
  • The EMT Gear volition exist available in Normal Matches, Custom Games, Preparation Style, and Sandbox Way.
  • Players will receive numerous passive benefits with the EMT Gear, regardless of if they're property it or accept it stowed abroad.
    • It will only take 3 seconds to employ healing items such equally bandages, Showtime Aid Kits, and Med Kits.
    • It will only take 3 seconds to revive a knocked down teammate.
    • Players can walk much faster when using healing items than when ordinarily using healing items.
    • Bandages and Commencement Aid Kits tin heal players to max health.
    • Med Kits will requite full boost to players.
  • Players with the EMT Gear equipped will gain an ability to interact with damaged teammates.
    • Players tin can spend ane of their own healing items on their teammate.
    • Players can toggle betwixt different healing items on the bottom screen where a weapon'southward fire mode would normally be displayed.
      • The brandish would also evidence the number of the selected heal item that the player has in their inventory.
  • The EMT Gear will Not grant the following boosts when used in the Blueish Zone:
    • Healing boosts (teammates tin can even so be healed)
    • Shortened revival fourth dimension

Situation: Actor has the Trauma Bag equipped and in mitt

EMT Gear Activeness PC Console (PlayStation®) Panel ( Xbox ) Console (Stadia)
Player heals self
Left Click Left Click Right Trigger Right Trigger
Toggle selected healing particular Correct Click / B key L2 / 'Left' D-pad Left Trigger / 'Left' D-pad Left Trigger / 'Left' D-pad
Use selected heal or boost item on self '-' (minus) key 'Downwards' D-pad 'Down' D-pad 'Down' D-pad
Histrion heals teammate in range F Square Push X X
Actor revives knocked down teammate F Square Button Ten X

Situation: Trauma bag is in the inventory

EMT Gear Activity PC Panel (PlayStation®) Console (Xbox) Panel (Stadia)
Role player heals self using highlighted heal item Right Click X Push button A A

New Mode: Tutorials

To create a richer gameplay experience for not only new players but also for returning players, we are adding 2 in-game tutorial modes that provide a step-past-step process. As for returning players who haven't accessed our game for months, these tutorials will assist you revive your rusty battle skills before you're fix to plunge back into activity.

Tutorial 1: Basic Preparation Mode

  • Players will go through five stages in this mode:
    • Bones character movements
    • Looting and shooting guns
    • Annexation and throwing throwables
    • Using healing items
    • Reviving knocked down teammate
  • New and returning players must complete this mode starting time to proceed to the next AI Grooming Lucifer tutorial.
  • Current players who experience the need to do are as well free to access this mode in the Grooming tab.

Tutorial 2: AI Grooming Match

  • Players will be facing 99 bots in this mock game mode to grasp the flow of how an actual normal match would look and experience like.
  • Map: Erangel
  • Only supports TPP.
  • During each state of affairs and phase, messages will pop up in the upper left corner of the screen to guide players on what to do.
  • Players can consummate this mode past satisfying one of the following conditions:
    • Play ten AI Training Matches (Players must play longer than a sure time each match to exist counted.)
    • Complete every mission
      • Players can find the mission list in the game mode option screen and/or in the System Bill of fare.
  • Current players may also play upward to ten AI Preparation Matches per business relationship.
    • Since PUBG: BATTLEGROUNDS provides the fun of coming upward with strategies to employ against real enemies in a battle royale setting, nosotros believe the 10 match limit in AI Preparation Matches is just enough for players who need the practice.
  • New and returning players who consummate this style earlier playing all 10 matches will still be able to play the remaining matches left.
  • AI Training Matches will NOT affect/provide:
    • Career (Stats/Match History/Medals/Survival/Weapons/Replays)
    • Laissez passer Missions
    • Event Missions
    • Battlestat
    • BP Rewards
    • XP Rewards
    • Custom Lucifer

New and returning players will non be able to play other game modes before they consummate the tutorials. (However, you'll be able to play normal matches if you're in a party.)

Lobby Tutorial Missions

  • We take prepared extra missions to help players become used to our game one time they are done with the two tutorials.
  • Players can check the Events folio to meet their mission lists and each mission's progress.
  • All missions will be automatically accepted.
  • Players who complete the missions will be able to receive various rewards.
    • Once players receive every reward, the mission list will disappear.
  • Antechamber tutorial missions and their rewards are only provided one time per account.

Training Mode

We've made some big improvements to our current Grooming Mode based on our community's feedback to create a more effective and efficient space for players wanting to hone their skills.

Training Helper

In the current Training Way, we noticed that players had to roam about finding and annexation needed weapons, ammo, and attachments. Furthermore, in guild to practise using several guns, players had to stay near the gun spawning area to conveniently switch weapons.

Therefore, we would like to introduce the new Training Helper! With this feature, players will be able to whip upward whatever weapon or item any time, anywhere.

  • To bring upwardly the Grooming Helper, press:
    • PC: ',' (comma) key
    • PlayStation®: Touchpad push button agree
    • Xbox: View push button hold
    • Stadia: Google Assistant push button hold
  • The maximum number of items a player tin can summon is 200.
    • Each detail summon will be counted every bit 1.
      • For example, even if a player summons 30 rounds of ammo, information technology will exist counted as i summon.
    • Vehicles and specific throwables tin non exist summoned.
  • Players will now be able to adjust sensitivity with the Training Helper right abroad without having to get in Settings every time.

Practice Range

Every bit nosotros observed players practicing their aiming and shooting on the walls, we decided to implement a proper organization where players could practise all they want without any interference.

Therefore, a private indoor target practise area has been congenital into Training Manner.

  • Players can enter this private expanse through the indoor range door.
  • Even if multiple players enter simultaneously, players will end up arriving at their own training domain alone – like magic.
  • In one case inside, players can utilize the buttons in front of the shooting target to adjust the target's distance or to reset its state.
  • 2 monitors will be available on the left for further assistance: the lower monitor will display a close-upwardly of your shots while the upper monitor will present your scores.
    • The left side of the scores is the number of bullets that hit the target; the correct side is the percentage of your bullets landing within the target's circle.
  • The score will not calculate the shots that miss the target.

Shooting Target Improvements

Nosotros've modified and improved the shooting targets scattered around Training Mode.

  • We've added moving targets.
    • The speed and moving management are gear up to random.
  • Nosotros've also added pop-up targets to the Practise Range.
    • Out of a total of 18 targets, 2 random targets are raised.
    • Once the player successfully hits i target, another random target will pop up.

Background Racket Reduction

To reduce the inconvenience players experience when getting distracted by other players' noises, a noise reduction feature has been implemented.

  • This characteristic volition reduce the noise of other players such every bit gun shots, movements, vehicles, and more.
  • This feature is enabled automatically and players volition non be able to plough it off.
  • This feature will not reduceeverygroundwork noise as we have set our priority to reducing the master noises that bother other players. Yet, we will continue to meliorate this feature.

Adding Mortars

Mortars and their ammo have been added to Preparation Mode.

Action Queuing

With the Action Queue characteristic, players can queue up their next desired action past pressing and holding the button while a certain action is in progress. The action will immediately perform subsequently the action in progress ends. For example, if you hold the firing key while reloading, the gun fires immediately subsequently the reload action ends. We already have diverse action queues applied, merely nosotros desire to respond to a long-requested community feedback past applying them to more cases to improve the flexibility and responsiveness of game controls.

  • Action Queuing is added to shooting, inventory navigating, various moving actions and etc.
  • The action leap to the key held will activate later on queuing.
  • This feature is turned off equally default. Please plow on from the Settings.
    • Go to Settings – Game Play – Functionalities to turn on/off the feature.

Win94 & VSS Improvements

Win94

We wanted to permit fans of the Win94 to utilize the Iron Sight again, peculiarly for very close combat where a scope is less ideal.

  • Players can switch betwixt the scopes and atomic number 26 sights with the help of a functional flip sight.
  • The Win94 will go along to have no sight attachment slot as the Atomic number 26 Sight is fastened by default.

VSS

The VSShad a ~three.5X Telescopic, and this was the merely available sight to fire the weapon in ADS with no sight attachments allowed. It has the potential to be useful on short range, nonetheless it tin be a bit awkward to fight ADS in close quarters with the Telescopic. We promise this update allows players to fight more easily in close quarters.

  • At present you can attach a Canted Sight on the VSS.

World

PGC feature removal

We hope to run across you all in the adjacent PGC!

  • Switched the lobby theme.
  • Removed the digital display and graffiti.
  • Removed the airplane imprint.
  • Removed the 2022 PGC loading screen.
  • Removed the alive stream screens.

KAKAO FRIENDS and Christmas theme removal

Nosotros previously planned to provide "Christmas Weather" just during the collaboration with KAKAO FRIENDS. But, due to the request from the customs, we decided to keep information technology with a slightly lower probability.

  • Removed KAKAO FRIENDS Collaboration-theme.
  • Replaced the current digital brandish image with the default prototype.
  • Brought back the previous Vikendi minimap.
  • Removed the Christmas theme.

DBNO Balance

Have y'all ever been in that awkward situation where you got killed shortly after entering DBNO by beingness attacked? It gets frustrating when you've only looted all the things you lot need only presently die, particularly in the early stages of the friction match. This DBNO aligning focuses on decreasing the amount of annoying DBNO executions which may ruin the game feel.

  • Extended inbound the DBNO time.
    • Lengthen the 'going into DBNO' blitheness time which would increment the invulnerability time from 1 to 1.5 seconds.
  • Tweaked the DBNO bleed out fourth dimension.
    • 1st knock: 83 seconds → 90 seconds
    • 2nd knock: 25 seconds → 30 seconds
    • tertiary knock: 13 seconds → 30 seconds
    • quaternary knock: 9 seconds → 10 seconds
    • 5th knock: 7 seconds → 7 seconds(no changes)
    • 6th knock: 5 seconds(new)
    • 7th knock: 4 seconds(new)
    • 8th knock: iii seconds(new)
    • ninth knock: 2 seconds(new)
  • Increased DBNO motion by 10%.
    • Movement speed while DBNO underwater remains the same.
  • Reduced the Frag Grenade damage when in DBNO by 20%.
  • DThe damage received while wearing level three armor is at present applied in all conditions, including when not wearing anything.
  • SR guns and crossbows, including Win94, are non afflicted past the DBNO balance, and impairment has been increased.
    • SR: 35% increase
    • Crossbow: 12.five% increase
    • SR and Crossbows apply damage past armor conditions.
  • There are no changes in damage received from weapons non mentioned above.

QoL Improvements

Screen Ping Marker

Nosotros've improved the existing ping system and added the ability to display the ping on the screen where the actor can see. We expect this will enable faster and more clear communication betwixt team mates.

  • Available in all Solo, Duo and Squad Modes.
  • Not available in Ranked and Esports Modes.

How to identify a screen/map ping marker

  • Point your crosshair where you desire to ping and click the mouse wheel, click on the globe map or printing the insert push.
    • Xbox/Stadia: R Stick
    • PlayStation: R3
  • Ping markers are distinguishable past the post-obit three categories.
    • Vehicles
    • Location
    • Everything else

Hows to remove Screen, Map Pick Markers

  • One player can place one Ping Marker at a fourth dimension.
  • Previous Ping Marker is removed when placing a new Ping Mark.
  • Previous Ping Marker is removed when creating a tactical marker.
  • Press the Delete key to remove both Screen and Map Ping Markers at the aforementioned time.
    • When you remove pings with the Delete push button afterward placing them with Radio Bulletin, the Radio Bulletin volition remain.
    • This feature is not supported on Consoles.

Minimap Improvements

We have improved the quality of the minimap so that the terrain is displayed more intuitively.

  • We have applied the same quality of curves in the map to the mini-map. In add-on, the bridges are displayed in the aforementioned way as the roads.

Lobby Updates

UI/UX ii.0

PUBG: BATTLEGROUNDS' unabridged out-game appearance has nicely groomed itself to transform into a fresh new look for all electric current, returning, and new players. With this huge UI/UX update, players will find both in-game and anteroom interfaces to be more attainable, convenient, and complete.

Lobby Interface Improvements

Our main antechamber had maintained its interface since the good quondam Early Access days… therefore, we have tucked the current destructive, dystopian atmosphere away and applied dark light-green and sandy colors, dumbo and subtle dotted textures to express a more mod theme.

  • Entrance hall Menu
    • The navigation bar has been moved from the left to the very center to minimize players' movements when moving between the menus and tabs.
    • The area for fixed menus and irregular menus (such equally Esports) have been divided up.
    • The currency area (G-COIN, BP, etc.) have been banished from the navigation bar as they couldn't coexist with the lobby menus.
  • Matchmaking Settings
    • Players will no longer have to waste matter time opening up a popular-up merely to modify the game manner. They tin can at present select game modes in the lobby.
    • However, players volition still be able to change game modes through the current popular-upwardly system – when they do, details on the selected map volition now be available as well.
  • News Folio/Patch Notes Area
  • The upper right corner of the lobby has a new popover feature that shows News previews.
  • Numerous layouts have been applied so they could shift accordingly to fit and show the increasing corporeality of new customs and events news.
  • A button that directs players to social channels or customs sites has been added.
  • Players can now read the Patch Notes in the entrance hall.
    • As for console players, they will be directed to the Patch Notes on the official website.
    • Multiple languages accept been added to specific languages.

In addition to the changes stated above, players will be able to discover updates nosotros've made to other out-game elements such as the Notification Middle, Store, Create Your Graphic symbol screen, the Hideout, the Setting Menu for consoles, etc. and other in-game elements as well such every bit the Settings, Report User window, in-game messages, and and then much more!

Store

  • Indication of the number of new items in each category on the left side of ITEMS for five days.
    • Notification marker does not go away fifty-fifty later checking out the new particular.
  • The icon displayed in the set item slot has been improved so that it displays the same as the actual icon of the component.
  • Item slot volition alter colors when there is less than a week left and so highlighted when there is less than 24 hours of time left before the auction ends.

QoL Improvements

Friction match History Improvements

Based on our analysis, we institute that the Survivor tab didn't create a lot of views. So, we've simplified the menu to improve actor convenience.

  • Improved Match Report
    • Removed the Survivor Tab.
    • The acquired Survival Mastery XP volition exist displayed in 4 dissimilar categories.
      • Total XP
      • Combat, survival, item loot, item utilize.

Ranked SMS Authentication System

SMS authentication was required to play Ranked matches. Previously, only one account was eligible for verification with one phone number. We will continue to cake the numbers which were used past banned accounts for verification purposes. However, we have enabled multiple account SMS hallmark with one phone number.

Settings

Nosotros have inverse the default settings to the following for the convenience of new players:

Options Default
Default Firing Fashion for Handguns Full Auto
Default Firing Manner for SMGs Full Auto
Default Firing Fashion for ARs Total Car
Auto Reload Enable

This update will only utilise to new players' accounts that never accessed PUBG: BATTLEGROUNDS before.

Lobby Theme

  • The master vestibule has been updated to a new theme of an inside of a plane in flying.
  • A new groundwork music has been practical.
    • Players may modify the groundwork music in the Settings.
  • This entrance hall theme volition not be practical to other lobbies such as Ranked, etc.

WSUS

  • Polymers are sold in the Bit Banker.
  • Progressive Weapon Pare level display is improved.
  • Preview page received more than lighting.

Xbox Deject Gaming Service End

  • As introduced in the Free-to-Play announcement, PUBG: BATTLEGROUNDS is excluded from Xbox Game Pass due to the F2P service transition. As Xbox Cloud Gaming is a service offered to Xbox Game Pass Ultimate subscribers, PUBG: BATTLEGROUNDS is no longer supported through Xbox Cloud Gaming. Thank you for playing PUBG: BATTLEGROUNDS on Xbox Cloud Gaming.

Known Bug

Squad Invite Message

The Profile button from the team invite message is temporarily turned off to improve the feature. It will return in the future update, and nosotros will inform you through the patch notes at a later date.

Problems Fixes

Gameplay

  • Fixed the consequence of characters moving awkwardly after looking at their anxiety after using a heave or healing item in a prone opinion.
  • PC Just: Fixed the issue of players unable to employ the Ctrl + V key in-game.
  • PC Simply: Fixed the issue of Ranked Friction match Safe Zones of Phase iv and Stage 8 being set in the water.
  • PC Only: Fixed the issue of the Porter turning black when moving nether a shadowy expanse.
  • PC Just: Fixed the event of the Sandbox mode setting beingness turned to Off when a Partner business relationship creates custom matches.
  • Fixed the outcome of the graphic symbol moving awkwardly after switching to principal weapon correct afterward using a throwable item.
  • PC Just: Stock-still the effect of crashes occurring when spectating players with animated nameplates equipped.
  • Fixed the issue of guns' ammo reverting to its default number of loaded ammo when replacing an attached Extended Mag to an Ext.QuickDraw Magazine.
  • Fixed the issue of the Blue Zone blitheness in Taego's Comeback Arena looking awkwardly disrupted when the Play Area gets restricted.
  • Fixed the issue of the graphic symbol maintaining the stance of holding a gun even afterwards dropping a weapon in a vehicle.
  • Fixed the outcome of players existence able to loot items from the Undercover Room while using vehicles.
  • Fixed the event of a player's ADS mode shaking severely after using a throwable item and crouching and standing repeatedly.
  • PC But: Fixed the outcome of the gun barrel of PGC 2022 Contingent Chaos – Beryl M762 shaking awkwardly when used.
  • Fixed the effect of C4s and BZ Grenades included in the intendance packages in Taego's Ranked Matches.

World

  • General bugs such equally collision problems, texture issues, performance bug, etc have been fixed in Miramar.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible function of an image/object.

  • Fixed the clipping event when a male character equips the Mazarin1k's Hoodie with Utility Belt.
  • Fixed the issue of the shoes' accessory vanishing when a female character equips the Pom Pom Slips.
  • Fixed the issue of the texture of the "Baby Bear" Slumber Mask getting distorted when a grapheme uses the APEACH'southward Middle Ceremony emote with the item equipped.
  • Fixed the event of the character'southward hands turning transparent when equipping the Luna Piena Dress with the Jeremy Lin Jacket.
  • Fixed the upshot of the armpit area of the graphic symbol with the APEACH'S Nightie equipped getting stretched when using emotes that make the grapheme's arms go upwards.
  • Stock-still the outcome of the model representation information (level of item) missing from Hairstyle 27.

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Source: https://emea.battlegrounds.pubg.com/en/patch-notes/pc-console-patch-notes-update-15-2/

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